Mixing animation cycles exercise

Mixing animation cycles exercise is an essential tool for students wishing to understand the inner workings of game engines, as it allows them to experiment with movement transitions within the animation software before exporting to the engine.
This enables us to ensure that the blend between cycles is sufficiently fluid; if it is not, we can determine at that stage that an additional transition animation is required.

Mixing animation cycles exercise

Music by:

FEVERKIN – Alternate Realities part. II

3D characters from:

Agora.Community: is where you can find free rigged 3D characters ready for animation. You can use those characters for personal and educational.
Animated by Jose Carlos Saldaña Lopez.
3D animation teacher